Pauline Martyn
Game Designer
I’m a London-based Game Designer with 3 years experience in:
⚙️ Systems & Progression Design
⚒ Player Expression
🎦 Cinematics Design
💬 AI Design & Dialogue Systems
I value holistic design and cross-discipline collaboration, aiming to create fun and compelling experiences for different player needs and types. My day-to-day has involved:
💭 Concepting & Brainstorming
📢 Pitching & Presenting
📄 Creating & Maintaining Documentation
🔧 Paper & Digital Prototyping
⚖️ Balancing & Bug Fixing
I’m currently working at Splash Damage as a Game Designer on an exciting unannounced project. I previously worked at Ubisoft as a Cinematics Designer on Assassin’s Creed VR, and completed a Games Design BA (Hons) at the University of the Arts London. I also make games in my spare time, available on my itch.io.
Outside of work, I love film (yakuza eiga, Japanese/French cinema), games (RPG, action/adventure, strategy, and many other genres), design, and Japanese culture. Check out my blog to read personal posts about games and films, such as Dark Souls & Flow, Intrinsic Motivation in Yakuza 0, or Dishonored 2 & Realism.
Other Work
Talks & Events
- Game Systems Design | Kingston University inKUbator, February ’22
- Ship It! Finishing Small Games | Ukie Student Conference, March ’21
- Starting Your Career in Games | University of the Arts London, March ’21/’20
- Game Production Done Fast | Game Anglia Network, July ’19
- UAL Digital Edge Exhibition | UAL @ Somerset House, June ’19
- -and more-
Outreach
- Limit Break Mentorship Mentor + Mentee, ’21