Pauline Martyn
Game Designer
I’m a London-based Game Designer with 4 years experience in:
⚙️ Systems & AI Design
⚒️ Player Expression
🎦 Cinematics Design
I value holistic design and cross-discipline collaboration, aiming to create fun and compelling experiences for different player needs and types. My day-to-day involves:
💭 Concepting & Brainstorming
📢 Pitching & Presenting
📄 Creating & Maintaining Documentation
🔧 Paper & Digital Prototyping
⚖️ Balancing & Bug Fixing
I currently work at Frontier Developments as a Game Designer (Systems), and previously worked at Splash Damage on an unannounced project, and at Ubisoft on Assassin’s Creed VR. I completed a Games Design BA (Hons) at the University of the Arts London, and I sometimes make games in my spare time, available on my itch.io.
Outside of work, I love film (yakuza eiga, Japanese/French cinema), games (RPG, action/adventure, strategy, and many other genres), design, and Japanese culture. Check out my blog to read personal posts about games, such as Dark Souls & Flow, Intrinsic Motivation in Yakuza 0, or Dishonored 2 & Realism.
Other Work
- Thesis: Ryū Ga Gotoku’s Japaneseness in Local and Global Contexts: Challenges of Cultural Translation | 8.8k words, ’19
- Blog (games)
Talks & Events
- 5 Game Design Techniques for Every Project | University of the Arts London, March ’23
- Design Roles in the Games Industry | University of the Arts London, March ’22
- Game Systems Design | Kingston University inKUbator, February ’22
- Ship It! Finishing Small Games | Ukie Student Conference, March ’21
- Starting Your Career in Games | University of the Arts London, March ’21/’20
- Game Production Done Fast | Game Anglia Network, July ’19
- UAL Digital Edge Exhibition | UAL @ Somerset House, June ’19
- -and more-
Outreach
- Limit Break Mentorship Mentor + Mentee, ’21