I’m a London-based game designer who specialises in systems and narrative design. I enjoy finding new ways of expressing narrative through gameplay, and taking these ideas from design right through to implementation.
I’m currently working as a Associate Technical Narrative Designer at Splash Damage. I previously worked as a Cinematics & Narrative Designer at Ubisoft, designing and implementing cinematics for Assassin’s Creed VR. I also make games in my spare time, which can be found on my itch.io.
I care about what I do and I want to make the industry, and games, more diverse and accessible to all. I regularly take part in talks and mentoring schemes to support others and pass on the knowledge I have gained so far.
Outside of work, I love games, film, design, Japanese culture, and cats!