Pauline Martyn
Game Designer
I’m a London-based game designer with experience in systems and AI design. I enjoy designing compelling player experiences and taking these ideas from concept right through to implementation.
I’m currently working at Splash Damage on an unannounced project. I previously worked at Ubisoft, crafting cinematics for Assassin’s Creed VR, and completed a Games Design BA (Hons) at the University of the Arts London. I also make games in my spare time, available on my itch.io.
Outside of work, I love games, film, design, and Japanese culture. Check out my blog to read personal posts about games and films, such as Dark Souls & Flow, Intrinsic Motivation in Yakuza 0, Dishonored 2 & Realism, or film mini-reviews.
Other Work
Talks & Events
- Game Systems Design | Kingston University inKUbator, February ’22
- Ship It! Finishing Small Games | Ukie Student Conference, March ’21
- Starting Your Career in Games | University of the Arts London, March ’21/’20
- Game Production Done Fast | Game Anglia Network, July ’19
- UAL Digital Edge Exhibition | UAL @ Somerset House, June ’19
- -and more-
Outreach
- Limit Break Mentorship Mentor + Mentee, ’21