I’m a London-based game designer with experience in systems and AI design. I enjoy designing compelling player experiences and taking these ideas from concept right through to implementation.
I’m currently working at Splash Damage on an unannounced project. I previously worked at Ubisoft, crafting cinematics for Assassin’s Creed VR, and completed a Games Design BA (Hons) at the University of the Arts London. I also make games in my spare time, available on my itch.io.
Outside of work, I love games, film, design, and Japanese culture. Check out my blog to read personal posts about games and films, such as Dark Souls & Flow, Intrinsic Motivation in Yakuza 0, Dishonored 2 & Realism, or film mini-reviews.