Assassin’s Creed and Splinter Cell coming to Oculus VR
For the first time, Ubisoft is bringing two of their biggest franchises to VR with new chapters in both the Assassin’s Creed and Tom Clancy’s Splinter Cell series.
During my time at Ubisoft Reflections, I worked on Assassin’s Creed VR.
Work & Achievements
- Cinematics Design
- Designed and prototyped two NPC behaviour & interaction features
- Worked alongside Narrative, Mission, Environment Art, Animation, and Technical teams to plan and realise cinematic features / content
- Proactively identified opportunities to increase the quality and efficiency of cinematic content
- Participated in the creation and management of cinematics pipeline + documentation
- In-engine cinematics implementation, management, and debugging
- Narrative Design
- Worked alongside Mission and Environment Art teams to translate the narrative brief into in-game moments
- Worked alongside Mission and Environment Art teams to maintain mission logic and narrative coherence
- Wrote the full script for two missions
Narrative Designer (Cinematics)
Oculus VR, Release Date TBA