Splash Damage | Unannounced


Unannounced Project

Stay tuned!

Work & Achievements
  • Systems Design
    • Designing character-focused systems with the aim of creating a compelling and holistic player experience
    • Working alongside Game, Narrative, and Level Design, as well as Art and Technical teams
    • Pitching & design documentation
  • Prototyping
    • Prototyping designs with support from the Technical team (Unreal Engine / Blueprint)
    • Documentation: proposal/hypothesis, findings, implementation recommendations
  • Implementation
    • Supporting the team with implementation best practices and technical issues


Project Data